Match-3 Role-Playing Hybrid

A mobile game blending puzzles, time management, and RPG progression with monetization that respects play.

Indie game studio iOS · Android 9 months Game Development · Unity · Live Ops
Impact

Results that mattered

D1 38%Retention
D7 18%Retention
4.7★Store rating
12+Content seasons ready
Overview

The opportunity

FSK Worlds needed more than pretty levels, it needed sticky loops, readable progression, and monetization that didn’t break immersion. We partnered through production and launch polish.

The challenge

  • Hybrid genre systems that could feel confusing
  • Need for high retention without pay-to-win pressure
  • Performance targets across a wide device range
  • Live-ops readiness after launch
Solution

What we built

We engineered a match-3 + RPG hybrid with clear progression, rewarding combos, daily quests, and carefully paced monetization. Art, systems, and performance were balanced for long-session play.

Match-3 core loop

Readable boards with satisfying combo feedback.

RPG progression

Levels, rewards, and narrative momentum.

Daily quests

Reasons to return without heavy grind.

Fair monetization

Optional purchases that respect play.

Performance tuning

Stable frame targets on mid-range devices.

Live-ops hooks

Events and reward calendars ready post-launch.

Product UI

App screens we delivered

A closer look at the core mobile experiences, from primary workflows to supporting views shipped in the final product.

9:41●●●
FSK Worlds
Level 12★ 2,840
Crystal Match
Crystal Match
9:41●●●

Rewards

Daily quest
+120
Combo x8
Max
PlayContinue run
Rewards
9:41●●●
RPG

Hero Loadout

Crystal Mage
Power 1,240 · Stars 2,840
Staff
Epic
Boots
Rare
Hero Loadout
9:41●●●

Live Events

Season 3 · Crystal Storm
Ends in 2d 14h
Event chest
Claim
D138%
D718%
Live Events
Delivery

How the engagement unfolded

01

Vertical slice

Proved fun, clarity, and technical feasibility.

02

Production

Expanded content systems and meta progression.

03

Polish

Tuned difficulty, FX, and monetization pacing.

04

Launch support

Monitored KPIs and shipped early live updates.

Stack

Technologies used

UnityUnity
C#C#
FirebaseFirebase
AndroidAndroid
UnityUnity
C#C#
FirebaseFirebase
AndroidAndroid
Outcomes

Business impact

  • Early retention benchmarks outperformed the studio’s previous title
  • Players understood the hybrid loop without heavy tutorials
  • The team entered live-ops with a clear content roadmap

“They translated my vision for the game perfectly. The flexibility and creativity were impressive from first build to launch polish.”

Gray Still Plays Game Creator

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